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VR 2012 - 2012 IEEE Virtual Reality (VR)

Date2012-03-04

Deadline2011-09-15

VenueCosta Mesa, USA - United States USA - United States

Keywords

Websitehttps://conferences.computer.org/vr/2012

Topics/Call fo Papers

IEEE VR 2012 seeks original, high-quality papers in all areas related to virtual reality, including work on augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:

Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors.
Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR in the given application domain.
System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include an evaluation of the system, including benchmarking that was performed (e.g., latency or frame-rate).
This year, we are pleased to announce that all accepted long papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). To meet TVCG standards, long papers will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of long papers that are determined to be acceptable with minor revisions during a first review cycle will be invited to submit a revised version for a second review cycle. Only long papers that are accepted in this second review cycle will appear in the journal issue and be presented at the conference.

Short papers can cover preliminary studies, prototype applications, or initial implementations. Short papers will be published separately in the standard conference proceedings.

The primary difference between short and long papers is in the size of their contributions and NOT in the importance/impact of their contributions. To assure this, short and long papers will be treated as separate tracks and will be accepted or rejected according to the merit of their contributions. Rejected long papers will NOT be considered for acceptance as short papers, unless the reviewers unanimously feel this is the right decision, and rewriting is determined to be doable in the time available.

Note that an abstract must be uploaded prior to the paper. This facilitates assigning reviewers, as the review process is on a tight schedule.

All paper submissions must be in English. Long papers must not exceed ten (10) pages in length, with the caveat that the standard is eight (8) pages. If the reviewers find your paper overly long for the size of its contribution, you may be asked to shorten it if it is accepted. Short papers must not exceed four (4) pages in length. Both long and short papers should be formatted using the IEEE Computer Society format described at http://www.cs.sfu.ca/~vis/Track/vr-menu.html.

For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class

IEEE VR uses a double-blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. All papers must be submitted electronically.

Last modified: 2011-09-12 07:22:56