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DISIO 2012 - The 3rd International workshop on Distributed SImulation & Online gaming (DISIO)

Date2012-03-19

Deadline2011-11-25

VenueSirmione, Italy Italy

Keywords

Websitehttp://www.simutools.org/2012

Topics/Call fo Papers

The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems).

The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields. While the main focus is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions. Since one of the aim of the workshop is to bring academic and industry researchers together with practitioners, reports of relevant case studies are of particular interest. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are all welcome.

General areas include, but are not limited to:

Cloud-based gaming
Dynamic resource allocation
Dynamic provisioning
Infrastructure / platform / software as a service for multiplayer games
Green gaming infrastructures
Social gaming
Games on social networks
Social implications of Massive Multiplayer Games
Serious games and edutainment
Online Gaming and Digital Virtual Environments (DVE):
Design and implementation of massively populated online games
Region based partitioning, areas of interest and event filtering techniques
Scalability and interoperability
Cheating avoidance, security and availability
Interactive and immersive virtual environments
User-interface paradigms and interaction methods for virtual environments
Graphics systems for online gaming
Mobile Gaming
Wireless communications and protocols
Development for portable devices
Context-aware solutions
Augmented reality solutions
Distributed Simulation Techniques and Methodologies:
Synchronization and communication management
Data Distribution Management (DDM)
Load balancing and distribution techniques
Simulation interoperability techniques
Tools for the Implementation of Online Games and Distributed Simulation:
Peer-to-peer architectures
Publish/subscribe mechanisms
High Level Architecture (IEEE 1516)
Open standards
Communication protocols
Multi-Agent System (MAS)

Last modified: 2011-09-28 20:54:33