iWIGP 2012 - Second International Workshop on Interactions, Games and Protocols (iWIGP)
- 19th European Conference on Games Based Learning
- 18th International Conference on Game and Entertainment Technologies
- 13th International Conference of Networks and Communications (NC 2025)
- International Conference on Computer Graphics, Animation and Game 2025
- 13th International Conference on Foundations of Computer Science & Technology (FCST 2025)
Topics/Call fo Papers
Second International Workshop on Interactions, Games and Protocols (iWIGP)
This workshop aims at the interrelation between interactions, games and protocols. How does computer science deal with nondeterministic interactions where the actions a system takes are not (completely) determined by the interactions the system is involved in? In computer science, nondeterministic interactions are usually described by protocols. However, these interactions can also be viewed as games. As to be expected, games have become an increasingly important modeling tool for computer science where nondeterministic interactions are involved ? from foundations in game semantics and reactive systems to applications in communication protocols and electronic business applications. The goal of this workshop is to bring researchers from industry and academia together and to explore how a better understanding of the interrelation between interactions, games and protocols leads to better-designed and more reliable nondeterministic interacting systems.
This workshop aims at the interrelation between interactions, games and protocols. How does computer science deal with nondeterministic interactions where the actions a system takes are not (completely) determined by the interactions the system is involved in? In computer science, nondeterministic interactions are usually described by protocols. However, these interactions can also be viewed as games. As to be expected, games have become an increasingly important modeling tool for computer science where nondeterministic interactions are involved ? from foundations in game semantics and reactive systems to applications in communication protocols and electronic business applications. The goal of this workshop is to bring researchers from industry and academia together and to explore how a better understanding of the interrelation between interactions, games and protocols leads to better-designed and more reliable nondeterministic interacting systems.
Other CFPs
- Second Workshop on Hybrid Autonomous Systems (HAS)
- 11th International Workshop on Graph Transformation and Visual Modeling Techniques (GT-VMT)
- First Workshop on GRAPH Inspection and Traversal Engineering (GRAPHITE)
- Fourth International Workshop on Foundations of Interface Technologies (FIT)
- 8th Workshop on Fixed Points in Computer Science (FICS)
Last modified: 2011-07-26 18:09:16