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Edutainment & Metaverse 2022 - 15th International Conference on E-Learning and Games & Metaverse (Edutainment & Metaverse 2022)

Date2022-12-09 - 2022-12-11

Deadline2022-10-20

VenueNanjing, China China

KeywordsE-Learning; Games & Metaverse

Websitehttps://www.icelg.org/edutainment2022

Topics/Call fo Papers

★Full Name: The 15th International Conference on E-Learning and Games & Metaverse (Edutainment & Metaverse 2022)
★Abbreviation: Edutainment & Metaverse 2022
Date: December 9-11, 2022
Website: http://www.icelg.org/edutainment2022/
Venue: Nanjing, China
★Sponsored by
Nanjing University of Information Science & Technology
★Organized by
Nanjing University of the Arts
★Co-organized by
Nanjing Vocational College of Information Technology
Jinling Institute of Technology
★Conference Committee
Conference Honorary Chair
Zhigeng Pan, Nanjing University of Information Science and Technology, China
Conference Co-chairs
Jin Sheng, Nanjing University of the Arts, China
Liang Xiao, Nanjing University of Science and Technology, China
Meili Wang, Northwest A & F University, China
Organizing Co-chairs
Guihuan Feng, Nanjing University, China
Jian Zhou, Nanjing University of the Arts, China
Yan Zhang, Jinling Institute of Technology, China
Demo Co-Chair
Qian Xu, Nanjing University of the Arts, China
Program Co-chairs
Baoping Yan, Nanjing University of the Arts, China
Raoshan Xu, Nanjing Vocational College of Information Technology, China
Publication Chair
Xin Ning, Institute of Semiconductors Chinese Academy of Sciences, China
★The Purpose of Edutainment & Metaverse 2022 is to bring together Researchers, Artists, Engineers and Practitioners interested in the fields of E-learning / Games / Metaverse and any others around these area.
Topics can include but are not limited to:
Digital Assets for Metaverse
NFT Artworks
Virtual Human
Virtual Space for Medical Application
Experimental Interaction of Metaverse
Agent in Game or Simulation
Gamification
Game-Based Learning/Training
Game Design and Development
Game Rendering/Animations
Game AI and Artificial Life
Game Physics
Game Engine
Pervasive Gaming
Virtual Reality and Augmented Reality
Vision and Imaging Technology in Game
Collaborative Environments and Learning
Storytelling and Narrative in Education
E-Learning Platforms and Tools
E-Learning Standards
Education and Remote Classrooms
Learning Resource Management
Life Long Learning
Mobile and Online Learning
Virtual Reality in Education/Training
Augmented Reality in Education/Training
Multimedia in Education/Training
Simulation and animation for Education/Training
Educational Robots and Toys
Digital Museum and Digital Heritage
★Submission Method
All papers should be submitted electronically via the EasyChair System. Please create a new account on the EasyChair system before submitting your paper.
1. All papers must be written in English.
2. You may submit papers to the following categories: Full paper - up to 8 pages. Short paper - 4 pages.
★Publication Notes
Accepted excellent English papers of Edutainment 2022 after presentation at the conference will be published in conference proceedings and subsequently recommended for submission to the SCI journal IET Image Processing.
Accepted excellent Chinese papers of Edutainment 2022 after presentation at the conference will be recommended to Journal of Nanjing University of Information Science, Technology and Packaging Engineering and Journal of System Simulation for publication.
★Contact Us
Joyce Zhong
Mob: +86-18628263876
Email: edutainment-AT-yaang.cn

Last modified: 2022-09-19 18:05:57