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IC4E 2022 - Online International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E 2022)



VenueOnline, Germany Germany

KeywordsE-Education; E-Business; E-Management


Topics/Call fo Papers

RPPF aims to provide an opportunity to academics and practitioners around the world to discuss and share the contemporary issues of business and social science research.
If you are unable to attend the conference, you may still join the community and submit your article for peer review and possible publication, upload an online presentation, and enjoy subscriber access to the journal.
The conference welcomes empirical research as well as theoretical/conceptual research papers having potential for field applications and in-depth literature reviews. Broadly defined, but not limited to, tracks of the conference are:
E-Education: Systems, Design and Technologies | Practices and cases in e-education | Systems and technologies in e-education | Applications and integration of e-education | e-learning evaluation and content | Campus information systems | e-learning technologies, standards and systems | Mobile learning | Computer aided assessments | Knowledge management | Virtual learning environments | Multimedia in e-learning | Marketing and promoting e-learning | Social benefits of e-learning | Organization learning | Technology adoption and diffusion of e-learning | Other relative topics.
E-Learning: Systems, Design and Technologies | e-Learning platforms | portals and Virtual learning | environments | Course design | Emerging and best practices | Partnerships in e-Learning | Evaluation of e-Learning | Cross-cultural | education | e-Learning strategies | Social benefits of e-Learning | e-Learning effectiveness and outcomes | Web-based learning | Academic participation and freedom | Learner autonomy | Security and confidentiality | Self-learning integrated methodology | Ambient intelligence | Assertive and assistive educational technology | Computer-aided assessment | Learning content management systems | AV-communication and other media | Digital classrooms | Blended learning | Collaborative on-line learning | Content repositories | Data envelopment analysis | Meta data standards | Ontologies | Pedagogical models | Needs analysis | other relative topics e-Commerce | Business-to-business e-commerce | Business-to-consumer e-commerce | E-government, policy and law | Business/Enterprise Architectures | Mobile and pervasive commerce | Electronic Markets and Multiagent Systems | Semantic Web ontologies, rules and services | Digital goods and products | e-Negotiations, auctioning and contracting | B2B, B2C, and C2C models | Agent-mediated e-Commerce | e-Marketplaces, e-Hubs, and portals | Pervasive technologies for eCommerce | Dynamic pricing models | P2P-computing for e-Commerce | e-Payment systems | e-Commerce content management | Consumer protection in eCommerce | User behavior modeling.
E-Business: Innovative business models | Enterprise application integration | Business process re-engineering | Virtual enterprises and virtual markets | Supply, demand, and value chains | Virtual organizations and coalitions | Customer relationship management | e-Collaboration and e-Services | Inter-organizational systems | Future work environments for e-Business | Business process integration | e-Work | Inter-workflow | Mobile business.
E-Service: Web Services, Grid Services and Service-Oriented Computing | Semantic Web and Ontology | Web Intelligence, Agents and Personalization | Pervasive, Mobile and Peer-to-Peer Computing Technologies | Context-Aware, Location-based and Autonomous Computing | Security, Privacy, Trust and Reputation for e/m-Services | Payment Technologies for e/m-Services | Middleware for e/m-Services.

Last modified: 2022-06-08 14:32:00