ICOAH 2022 - The 9th International Conference on Arts and Humanities
Date2022-09-15 - 2022-09-16
Deadline2022-05-19
VenueOnline, Sri Lanka
KeywordsArts; Humanities; Culture
Topics/Call fo Papers
Technophilosophy, Technoethics
The societal, individual, physical, and ethical impacts of innovations in Artificial intelligence / Deep tech / Robotics / Bionics / Virtual reality
Technological creations and innovations in the arts
Virtual, augmented, mixed, extended, and real realities (VR, AR, MR, ER, RR)
Videogames
Videogames
Arts and technology in the Anthropocene
“The Internet as Art” (Virginia Heffernan)
Technological innovation and the perpetuation of systems of power
Artificial Intelligence and politics
Electronic colonialism
Technological racism (e.g. racial discrimination in face recognition tech)
Artificial Intelligence and the end of human labour
The effects of technology on freedoms
The singularity
Invisible technologies
AI in homes
The Internet of Things
Mass surveillance, the “panopticon”
“Life after privacy” (Firmin DeBrabander)
Technological social design
Big Tech and persuasive design
Immersive technologies and business
Environmental impacts of the technological age
Cryptoeconomics and Non-fungible tokens (NFTs)
Crowd-based capitalism (Uber, AirBnB, etc.)
Cyberlaw, Cybersecurity, hacking and Cybercrime
Cyberwarfare
Hacktivism
Technology and cultural heritage preservation
The history and future of technology
Technology and indigenous cultures
Social media, public shaming, and cancel culture
Social networks and political disruptions
Technology and social psychology
Crowdsourcing
The cloud revolution and information technology
Technology and the body
Technology and disability
Technology and neurodiversity
Technology and perception
Technology and religion
Technology and health
Technological dependencies and addictions
Creativity, imagination, advocacy, and activism in the technological age
The societal, individual, physical, and ethical impacts of innovations in Artificial intelligence / Deep tech / Robotics / Bionics / Virtual reality
Technological creations and innovations in the arts
Virtual, augmented, mixed, extended, and real realities (VR, AR, MR, ER, RR)
Videogames
Videogames
Arts and technology in the Anthropocene
“The Internet as Art” (Virginia Heffernan)
Technological innovation and the perpetuation of systems of power
Artificial Intelligence and politics
Electronic colonialism
Technological racism (e.g. racial discrimination in face recognition tech)
Artificial Intelligence and the end of human labour
The effects of technology on freedoms
The singularity
Invisible technologies
AI in homes
The Internet of Things
Mass surveillance, the “panopticon”
“Life after privacy” (Firmin DeBrabander)
Technological social design
Big Tech and persuasive design
Immersive technologies and business
Environmental impacts of the technological age
Cryptoeconomics and Non-fungible tokens (NFTs)
Crowd-based capitalism (Uber, AirBnB, etc.)
Cyberlaw, Cybersecurity, hacking and Cybercrime
Cyberwarfare
Hacktivism
Technology and cultural heritage preservation
The history and future of technology
Technology and indigenous cultures
Social media, public shaming, and cancel culture
Social networks and political disruptions
Technology and social psychology
Crowdsourcing
The cloud revolution and information technology
Technology and the body
Technology and disability
Technology and neurodiversity
Technology and perception
Technology and religion
Technology and health
Technological dependencies and addictions
Creativity, imagination, advocacy, and activism in the technological age
Other CFPs
- The Top Ten Excel Functions Everyone Should Know
- Manage Workplace Conflicts
- 3rd TERA International Summit, 16th May 2022
- 2022 – 7th International Conference on Research in Life-Sciences & Healthcare (ICRLSH), 09-10 September, London
- 2022 – 8th International Conference on Psychology & Psychiatry (ICPP), 26-27 August, Barcelona
Last modified: 2022-05-04 17:37:08