PCG 2012 - third workshop on Procedural Content Generation in Games (PCG 2012)
Topics/Call fo Papers
This workshop invites contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.
We solicit submissions as either full papers about results from novel research (8 pages) or short papers describing works-in-progress (4 pages). All papers should adhere to ACM SIG formatting; more information and LaTeX templates are available here. Papers should be submitted through EasyChair.
Papers may be about variety of topics within procedural content generation, including but not limited to:
Offline or realtime procedural generation of levels, stories, quests, terrain, environments, and other game content
Techniques for procedural animation
Issues in the construction of mixed-mode systems with both human and procedurally generated content
Issues in combining multiple procedural content generation techniques for larger systems
Adaptive games using procedural content generation
Procedural generation of game rulesets (computer or tabletop)
Procedural content generation in non-digital games
Player and/or designer experience in procedural content generation
Procedural content generation during development (e.g. prototyping, playtesting, etc.)
Theoretical implications of procedural content generation
How to incorporate procedural generation meaningfully into game design
Lessons from historical examples of procedural content generation (including post-mortems)
Case studies of industrial application of procedural generation
Additionally, we intend to hold a joint session with the workshop on design patterns in games, which takes place the same day and venue. We therefore especially invite papers combining work on design patterns and games.
Important Dates
Full paper submission: March 8
Decision notification: March 29
Camera-ready deadline: April 5
Workshop held: 29th may (the day before the main conference)
We solicit submissions as either full papers about results from novel research (8 pages) or short papers describing works-in-progress (4 pages). All papers should adhere to ACM SIG formatting; more information and LaTeX templates are available here. Papers should be submitted through EasyChair.
Papers may be about variety of topics within procedural content generation, including but not limited to:
Offline or realtime procedural generation of levels, stories, quests, terrain, environments, and other game content
Techniques for procedural animation
Issues in the construction of mixed-mode systems with both human and procedurally generated content
Issues in combining multiple procedural content generation techniques for larger systems
Adaptive games using procedural content generation
Procedural generation of game rulesets (computer or tabletop)
Procedural content generation in non-digital games
Player and/or designer experience in procedural content generation
Procedural content generation during development (e.g. prototyping, playtesting, etc.)
Theoretical implications of procedural content generation
How to incorporate procedural generation meaningfully into game design
Lessons from historical examples of procedural content generation (including post-mortems)
Case studies of industrial application of procedural generation
Additionally, we intend to hold a joint session with the workshop on design patterns in games, which takes place the same day and venue. We therefore especially invite papers combining work on design patterns and games.
Important Dates
Full paper submission: March 8
Decision notification: March 29
Camera-ready deadline: April 5
Workshop held: 29th may (the day before the main conference)
Other CFPs
- 2nd International Workshop on Domain-Specific Languages and models for ROBotic systems 2011
- International Workshop on Concurrency, Specification and Programming
- IEEE e-Science 2011 Workshop on Interoperability in Scientific Computing
- 9th European Conference on Wireless Sensor Networks
- 2012 IEEE 75th Vehicular Technology Conference VTC2012-Spring
Last modified: 2012-03-15 16:14:17