PERSUASIVE 2021 - 16th International Conference on Persuasive Technology
Topics/Call fo Papers
In a world in which technology is increasingly present in people’s lives, and changing human behavior and attitudes is often the key to solving many societal and personal problems, studying how technology might be used to influence humans (in their behavior, attitudes and information processing), is paramount.
Persuasive technology is a vibrant interdisciplinary research field, focusing on the design, development and evaluation of technologies aimed at influencing people’s attitudes and/or behaviours through informed persuasion, but not through coercion or deception. The research community aims at enriching people’s lives in various domains such as health, sustainability, education and well-being, by supporting the setting and achieving of goals they set for themselves, and thus change their behaviours.
The authors of full and short papers need to specify the primary contribution type of the submitted manuscript in one of the following categories:
Technical papers that introduce novel persuasive technology approaches and solutions alongside evidence of their potential
Empirical studies which seek to provide evidence and explanation of methods, principles and theories in persuasive systems
Conceptual-theoretical papers which primarily seek to contribute to the general understanding of the field’s core themes and specificities
Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
Persuasive systems’ design
Behaviour change support systems
Interaction with persuasive systems, interfaces, visualisation
Interactive agents in persuasive systems
AI for persuasive technology
Tailored, personalised and proactive persuasion
Gamification for persuasion
Evaluation and validation of persuasive applications
Software architectures and technical infrastructures for persuasive systems
Smart environments, e.g. IoT, and persuasion
Digital Marketing, eCommerce, eTourism and SMART ecosystems
Cognition, attention and persuasive technology
Application domains for persuasive technologies such as safety, healthy living, sustainable behaviours, learning and training, marketing and commerce, work environments, organisations
Positive technology
Humanising and/or de-humanising effects of persuasive technology
Values and ethics in persuasive technology
Privacy, perceived security and trust in persuasive technology
Resilience and counter-persuasion
Persuasive technology is a vibrant interdisciplinary research field, focusing on the design, development and evaluation of technologies aimed at influencing people’s attitudes and/or behaviours through informed persuasion, but not through coercion or deception. The research community aims at enriching people’s lives in various domains such as health, sustainability, education and well-being, by supporting the setting and achieving of goals they set for themselves, and thus change their behaviours.
The authors of full and short papers need to specify the primary contribution type of the submitted manuscript in one of the following categories:
Technical papers that introduce novel persuasive technology approaches and solutions alongside evidence of their potential
Empirical studies which seek to provide evidence and explanation of methods, principles and theories in persuasive systems
Conceptual-theoretical papers which primarily seek to contribute to the general understanding of the field’s core themes and specificities
Other papers, e.g. literature reviews or experience reports.
SCOPE
The scope of the conference includes (but is not limited to) the following topics:
Persuasive systems’ design
Behaviour change support systems
Interaction with persuasive systems, interfaces, visualisation
Interactive agents in persuasive systems
AI for persuasive technology
Tailored, personalised and proactive persuasion
Gamification for persuasion
Evaluation and validation of persuasive applications
Software architectures and technical infrastructures for persuasive systems
Smart environments, e.g. IoT, and persuasion
Digital Marketing, eCommerce, eTourism and SMART ecosystems
Cognition, attention and persuasive technology
Application domains for persuasive technologies such as safety, healthy living, sustainable behaviours, learning and training, marketing and commerce, work environments, organisations
Positive technology
Humanising and/or de-humanising effects of persuasive technology
Values and ethics in persuasive technology
Privacy, perceived security and trust in persuasive technology
Resilience and counter-persuasion
Other CFPs
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- 12th ACM/IEEE International Conference on Cyber-Physical Systems
- 6th ACM SIGIR Conference on Human Information Interaction and Retrieval
Last modified: 2020-09-14 15:57:18