ICVR 2021 - 7th International Conference on Virtual Reality (ICVR 2021)
Date2021-05-20 - 2021-05-22
Deadline2021-04-15
VenueFoshan, China
KeywordsVirtual Reality
Websitehttps://www.icvr.org
Topics/Call fo Papers
★Full name:2021 IEEE 7th International Conference on Virtual Reality(ICVR 2021)
★Website: http://www.icvr.org/
★Time: May 20-22, 2021
★Place: Foshan, China
★Organiziong: Sponsored by IEEE, IEEE Shenzhen EMB Chapter; Hosted by Foshan University, China and Hangzhou Normal University, China
After being held in Singapore, Los Angeles (United States), Chengdu (China), and Hong Kong (2017 & 2018), Singapore successively in last six years, 2021 7th International Conference on Virtual Reality (ICVR 2021) will be held during May 20-22, 2021 in Foshan, China.
As an innovation in human-computer interaction to use headsets to generate realistic images, sounds and other sensations that simulates a user's physical presence in a virtual or imaginary environment, virtual reality has attracted much attention since huge company investments.
ICVR 2021 is a forum to discuss new advances and developments in virtual reality by involving researchers, senior technical people, domain experts, and academics together. Authors are solicited to contribute to the conference by submitting original works that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in related fields of virtual reality.
★★Publication
Submitted paper will be peer reviewed by conference committees, and accepted papers will be included in ICVR 2021 conference proceedings, which will be published by IEEE and be archived in IEEE Xplore. The proceedings will be submitted to be indexed by Ei Compendex and Scopus, etc.
IEEE Conferences List: https://conferences.ieee.org/conferences_events/co...
★Publication Histories
ICVR 2020 | ISBN Number: 978-1-4503-7720-1
ICVR 2019 | ISBN Number: 978-1-4503-6092-0
ICVR 2018 | ISBN Number: 978-1-4503-6408-9
★★★Special Issue
Virtual Reality & Intelligent Hardware (VRIH)
ICVR 2021 has arranged special issue with journal to publish an extended version of the conference's most top conference papers, at least 30% of a new content based on the original proceedings paper.
★ICVR 2021 calls for invited and special sessions★ http://www.icvr.org/cfs.html
ICVR 2021 calls for invited and special sessions, Invited sessions consist of 4 to 6 thematically related invited papers. Invited session proposals consist of a brief statement of purpose and extended abstracts of the included invited papers.
★Call for Tutorials & Workshops★ http://www.icvr.org/cftw.html
ICVR 2021 calls for Tutorials & Workshop. The technical program of ICVR 2021 will include tutorials to complement the regular technical program with emerging topics of particular interest
★Call for papers★ For details about topics, please visit at http://www.icvr.org/cfp.html
***Topic Area #1 - Technologies & Applications
2D/3D and volumetric display and projection technology
3D authoring
Computer graphics techniques
Crowd simulation
Immersive / 360° video
Immersive analytics and visualization
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Scene description and management issues
Software architectures, toolkits, and engineering
Storytelling
Therapy and rehabilitation
Tracking and sensing
Training, teaching, entertainment
***Topic Area #2 - Multi-sensory Experiences
Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
Embodied agents, virtual humans and (self-)avatars
Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
Mediated and diminished reality
Multimodal input and output
Multisensory rendering, registration, and synchronization
Perception and cognition
Presence, body ownership, and agency
Teleoperation and telepresence
***Topic Area #3 - Interaction
3D user interaction
3DUI metaphors
Collaborative interactions
Ethical issues
Human factors and ergonomics
Input devices
Locomotion and navigation
Multimodal/cross-modal interaction and perception
Non-fatiguing 3DUIs
Non-visual interfaces (such as olfactory)
Touch, tangible and gesture interfaces
Usage research, evaluation methods and empirical studies
★Submission★
Full paper (publication and presentation) or Abstract (presentation, without publication)
Please upload it to the Electronic Submission System (.pdf): http://confsys.iconf.org/submission/icvr2021
Or you can send your submission to conference secretary directly, email at icvr_confat163.com
More detail about submission, please visit at http://www.icvr.org/contact.html
★Keynote Speakers
Prof. Qinping Zhao, Beihang University, China
Prof. Duh, La Trobe University, Australia
★★Conference Schedule★★
MAY 20, 2021---Sign-in for ICVR 2021 (Conference Material Collection)
MAY 21, 2021 (Morning)----Opening Remarks & Keynote Speeches
MAY 21, 2021 (Afternoon)---- Author Presentations
MAY 22, 2021---- Author Presentations
★★Contact
Secretary: Ms. Robin Luo
Email: icvr_confat163.com
Telephone: +86-18227609313 | +86-28-86527868
Website: www.icvr.org
★Website: http://www.icvr.org/
★Time: May 20-22, 2021
★Place: Foshan, China
★Organiziong: Sponsored by IEEE, IEEE Shenzhen EMB Chapter; Hosted by Foshan University, China and Hangzhou Normal University, China
After being held in Singapore, Los Angeles (United States), Chengdu (China), and Hong Kong (2017 & 2018), Singapore successively in last six years, 2021 7th International Conference on Virtual Reality (ICVR 2021) will be held during May 20-22, 2021 in Foshan, China.
As an innovation in human-computer interaction to use headsets to generate realistic images, sounds and other sensations that simulates a user's physical presence in a virtual or imaginary environment, virtual reality has attracted much attention since huge company investments.
ICVR 2021 is a forum to discuss new advances and developments in virtual reality by involving researchers, senior technical people, domain experts, and academics together. Authors are solicited to contribute to the conference by submitting original works that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in related fields of virtual reality.
★★Publication
Submitted paper will be peer reviewed by conference committees, and accepted papers will be included in ICVR 2021 conference proceedings, which will be published by IEEE and be archived in IEEE Xplore. The proceedings will be submitted to be indexed by Ei Compendex and Scopus, etc.
IEEE Conferences List: https://conferences.ieee.org/conferences_events/co...
★Publication Histories
ICVR 2020 | ISBN Number: 978-1-4503-7720-1
ICVR 2019 | ISBN Number: 978-1-4503-6092-0
ICVR 2018 | ISBN Number: 978-1-4503-6408-9
★★★Special Issue
Virtual Reality & Intelligent Hardware (VRIH)
ICVR 2021 has arranged special issue with journal to publish an extended version of the conference's most top conference papers, at least 30% of a new content based on the original proceedings paper.
★ICVR 2021 calls for invited and special sessions★ http://www.icvr.org/cfs.html
ICVR 2021 calls for invited and special sessions, Invited sessions consist of 4 to 6 thematically related invited papers. Invited session proposals consist of a brief statement of purpose and extended abstracts of the included invited papers.
★Call for Tutorials & Workshops★ http://www.icvr.org/cftw.html
ICVR 2021 calls for Tutorials & Workshop. The technical program of ICVR 2021 will include tutorials to complement the regular technical program with emerging topics of particular interest
★Call for papers★ For details about topics, please visit at http://www.icvr.org/cfp.html
***Topic Area #1 - Technologies & Applications
2D/3D and volumetric display and projection technology
3D authoring
Computer graphics techniques
Crowd simulation
Immersive / 360° video
Immersive analytics and visualization
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Scene description and management issues
Software architectures, toolkits, and engineering
Storytelling
Therapy and rehabilitation
Tracking and sensing
Training, teaching, entertainment
***Topic Area #2 - Multi-sensory Experiences
Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
Embodied agents, virtual humans and (self-)avatars
Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
Mediated and diminished reality
Multimodal input and output
Multisensory rendering, registration, and synchronization
Perception and cognition
Presence, body ownership, and agency
Teleoperation and telepresence
***Topic Area #3 - Interaction
3D user interaction
3DUI metaphors
Collaborative interactions
Ethical issues
Human factors and ergonomics
Input devices
Locomotion and navigation
Multimodal/cross-modal interaction and perception
Non-fatiguing 3DUIs
Non-visual interfaces (such as olfactory)
Touch, tangible and gesture interfaces
Usage research, evaluation methods and empirical studies
★Submission★
Full paper (publication and presentation) or Abstract (presentation, without publication)
Please upload it to the Electronic Submission System (.pdf): http://confsys.iconf.org/submission/icvr2021
Or you can send your submission to conference secretary directly, email at icvr_confat163.com
More detail about submission, please visit at http://www.icvr.org/contact.html
★Keynote Speakers
Prof. Qinping Zhao, Beihang University, China
Prof. Duh, La Trobe University, Australia
★★Conference Schedule★★
MAY 20, 2021---Sign-in for ICVR 2021 (Conference Material Collection)
MAY 21, 2021 (Morning)----Opening Remarks & Keynote Speeches
MAY 21, 2021 (Afternoon)---- Author Presentations
MAY 22, 2021---- Author Presentations
★★Contact
Secretary: Ms. Robin Luo
Email: icvr_confat163.com
Telephone: +86-18227609313 | +86-28-86527868
Website: www.icvr.org
Other CFPs
- 2021 IEEE International Conference on Information Communication and Software Engineering(ICICSE 2021)
- International Conference on Computer Applications (ICCA 2021)
- Applying Critical Thinking in the Workplace: An Essential Skill for Managers and Employees
- Creating a Virtual Interdependent Team: The Challenges and Importance of Teamwork in the New Normal
- The International Congress on Psychiatry (CP 2021)
Last modified: 2021-01-18 15:45:55