IGIC 2012 - 2012 IEEE International Games Innovation Conference (IGIC)
Topics/Call fo Papers
INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC )
Papers reporting innovations and new developments in all areas related
to games are invited, including but not limited to the following:
Multi-player Games: cloud based games, networked games, location
awareness, infrastructure, performance, latency, architecture, security
Game Platforms: mobile/handheld, computers, consoles, portable consoles, cloud servers, network servers, system architecture, network architecture
Beyond Entertainment: health, exercise, education, training, business, advertising, social change, usability beyond games
Development and Production: design of games, tools, interdependencies of software & hardware, graphics, animation, content generation, artificial intelligence, cinematography
Interfaces: interoperability, wearable devices, biometrics, 3D effects, haptics, gaze, proximity, audio, gesture
Technology: multi-core processors, mobile SoC, memory, 3D display, 3D graphics, augmented reality, virtual reality, storage, vision, imaging, wireless, RF, MEMS, nano devices
User Experience: playing experience, behavioral impact, social impact, player modeling, learning, cultural impact, lessons from games
Selected papers will be invited to expand to full length for
submissions to the IEEE Transactions of Consumer Electronics after the
conference. These papers must comply with the requirements of the T-CE.
Papers reporting innovations and new developments in all areas related
to games are invited, including but not limited to the following:
Multi-player Games: cloud based games, networked games, location
awareness, infrastructure, performance, latency, architecture, security
Game Platforms: mobile/handheld, computers, consoles, portable consoles, cloud servers, network servers, system architecture, network architecture
Beyond Entertainment: health, exercise, education, training, business, advertising, social change, usability beyond games
Development and Production: design of games, tools, interdependencies of software & hardware, graphics, animation, content generation, artificial intelligence, cinematography
Interfaces: interoperability, wearable devices, biometrics, 3D effects, haptics, gaze, proximity, audio, gesture
Technology: multi-core processors, mobile SoC, memory, 3D display, 3D graphics, augmented reality, virtual reality, storage, vision, imaging, wireless, RF, MEMS, nano devices
User Experience: playing experience, behavioral impact, social impact, player modeling, learning, cultural impact, lessons from games
Selected papers will be invited to expand to full length for
submissions to the IEEE Transactions of Consumer Electronics after the
conference. These papers must comply with the requirements of the T-CE.
Other CFPs
Last modified: 2011-12-01 16:18:27