DCG-AI 2012 - 2nd International Workshop on Advances on Distributed and Parallel Computer Graphics and Artificial Intelligence (DCG-AI 2012)
Topics/Call fo Papers
The Second International Workshop on Advances on Distributed and Parallel Computer Graphics and Artificial Intelligence is dedicated to the dissemination and evaluation of original contributions related to novel techniques and methods that optimize computer graphics methods, paying special attention to the use and application of Artificial Intelligence and Softcomputing techniques.
In particular, this workshop will discuss the relevant advances that involve distributed or parallel computing to distribute the workload of the graphic methods, thus optimizing the time spent in the related complex processes. Within this context, the use of Artificial Intelligence techniques is particularly important not only to address this challenge but also to improve the final results.
All papers should have a direct relation to some aspect of parallelism in graphics or visualization such as multi-core computing, multi-pipe GPU rendering/computing, distributed systems, clusters or grid environments, and the empirical use of Artificial Intelligence and Softcomputing techniques to solve related problems.
The main topics areas include, but are not limited to:
Realistic Rendering.
GPU-Based Applications.
Frameworks and Architectures for Rendering.
Simulations for Interactive Visualization.
Large and high resolution displays.
Computer Graphics for Engineering and Scientific Applications.
Real-Time Rendering.
Multimodal applications.
Scheduling, memory management and data coherence.
Volume rendering.
Large data set visualization.
Efficient graphics.
Other aspects of computer graphics and visualization.
In particular, this workshop will discuss the relevant advances that involve distributed or parallel computing to distribute the workload of the graphic methods, thus optimizing the time spent in the related complex processes. Within this context, the use of Artificial Intelligence techniques is particularly important not only to address this challenge but also to improve the final results.
All papers should have a direct relation to some aspect of parallelism in graphics or visualization such as multi-core computing, multi-pipe GPU rendering/computing, distributed systems, clusters or grid environments, and the empirical use of Artificial Intelligence and Softcomputing techniques to solve related problems.
The main topics areas include, but are not limited to:
Realistic Rendering.
GPU-Based Applications.
Frameworks and Architectures for Rendering.
Simulations for Interactive Visualization.
Large and high resolution displays.
Computer Graphics for Engineering and Scientific Applications.
Real-Time Rendering.
Multimodal applications.
Scheduling, memory management and data coherence.
Volume rendering.
Large data set visualization.
Efficient graphics.
Other aspects of computer graphics and visualization.
Other CFPs
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- Seventh International Conference on Broadband, Wireless Computing, Communication and Applications (BWCCA-2012)
- Second International Workshop on Cloud, Wireless and e-Commerce Security
- 4th York Doctoral Symposium on Computer Science
- Workshop on Digital Identity Management (DIM)
Last modified: 2012-02-13 20:21:00