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Papers, Workshops, and Tutorials 2009 - ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era

Date2009-09-30

Deadline2009-05-31

VenueTampere, F, Finland Finland

Keywords

Websitehttp://www.mindtrek.org

Topics/Call fo Papers

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CALL FOR PAPERS, TUTORIALS, AND WORKSHOPS

ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era

Ambient Media *** Social Media *** Games

September 30th ¨C 2nd October, 2009, Tampere, Finland

Submission Deadlines:
- 15th May 2009: submission of tutorial and workshop proposals
- 31st May 2009: submissions of long papers (6-8 pages)
- 15th June 2009: submission of short papers (3-4 pages)
- 30th June 2009: submission of poster presentations (1 page)
- 15th June 2009: submissions of workshop papers for accepted papers

http://www.mindtrek.org
http://www.mindtrek.org/academic

In cooperation with ACM, ACM SIGMM and ACM SIGCHI
Publications will be published in the ACM digital library
Selected set of high-level contributions will published as book chapters or in journals
===============================================================================================

Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

We are pleased to invite you to the Academic MindTrek conference from September 30th ¨C 2nd October,
which brings together a cross-disciplinary crowd of people to investigate current and emerging topics
of media in the ubiquitous arena. Media to be discussed range from business, social and technical
to content-related topics.

September 30th is the main Academic day, featuring the following three tracks:
* Social Media
Social media and Web 2.0 technologies are applied in ever diverse practices both in private and public
communities. Traditional communication and expression modalities are challenged and totally new
practices are constructed in the collaborative, interactive media space;

* Ambient and Ubiquitous Media
¡°The medium is the message!¡± ¨C This conference track focuses on the definition of ambient and ubiquitous
media with a cross-disciplinary viewpoint: ambient media between technology, art, and content. The focus
of this track is on applications, theory, art-works, mixed reality concepts, the Web 3.0, and user
experiences that make ubiquitous and ambient media tick;

* Digital Games
Digital play and games are currently undergoing many transformations: gaming devices are becoming truly
connected, players are finding more possibilities for collaboration, and simultaneously games are being
applied into novel uses and mobile use contexts.

In addition, special academic sessions (e.g. tutorials, workshops, and multidisciplinary sessions) will
be held on Oct 1st & 2nd, parallel to the MindTrek business conference. Academic speakers and authors
are warmly welcome to attend the business conference tracks as part of the academic conference fee during
these days as well.

The MindTrek Association hosts MindTrek as a yearly conference, where the Academic MindTrek conference has
been a part of this unique set of events comprising competitions, world famous keynote speakers, plenary
sessions, media festivals, and workshops since 1997. It is a meeting place where experts and thinkers
present results from their latest work regarding the development of Internet, interactive media, and the
information society. MindTrek brings together researchers and practitioners from diverse disciplines that
are involved in the development of media in various fields, ranging from sociology and the economy, to
technology.

The organizing committee invites you to submit original high quality full papers, long or short, addressing
the special theme and the topics, for presentation at the conference and inclusion in the proceedings.
We are interested in contributions in the topic areas social media, ambient/ubiquitous media, and games
such as:
- case-studies (successful, and especially unsuccessful ones)
- oral presentation of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations, and solutions
- scientific, business, or media oriented contributions
- proposals for own workshops.

Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please remove any information that could
give an indication of the authorship. The scientific part of the conference is organized in cooperation
with ACM SIGMM, and ¡®ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library.
Selected high quality papers will be published in international journals, as book chapters, edited books,
or via open access journals. There will also be a reward for the overall best paper from the academic
conference.


Workshop Proposals
Feel free to suggest workshops which are co-organized with MindTrek 2009. Workshop proposals should
include the organizing committee, a 1 page description of the theme of the workshop, a short CV of
organizers, duration, the proceedings publisher, and the schedule. Workshop organizers also have the
possibility to add publications to the main conference proceedings.

Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short CV,
timetable, required equipment, references, and a track record of previous tutorials. The target length
of tutorials is 2 hours.

Submission Deadlines
- 15th May 2009: submission of tutorial and workshop proposals
- 31st May 2009: submissions of long papers (6-8 pages)
- 15th June 2009: submission of short papers (3-4 pages)
- 30th June 2009: submission of poster presentations (1 page)
- 15th July 2009: submission of workshop papers for accepted workshops

Key-Dates
- 25th May 2009: notification of acceptance/rejection of workshop and tutorial proposals
- 15th July 2009: notification of acceptance/rejection for long and short papers
- 10th August 2009: camera ready papers, copyright forms, and conference registration
- 30th September ¨C 2nd October 2009 MindTrek academic conference

Conference Themes

1. Social Media
- business models, service models, and policies
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- user-created content and social networks
- mashups
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- ¡®old¡¯ and ¡®new¡¯ social media
- social media and community design


2. Ambient and Ubiquitous Media - between Technology, Services, and Art
- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- context awareness, sensor perception, context sensitive internet, and smart daily objects
- personalization, multimodal interaction, smart user interfaces, and ergonomics
- ambient human computer interaction, experience design, usability, and audience research
- software, hardware, middleware, and technologies for pervasive and ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce, and policies

3. Digital Games

- theoretical and analytical studies of games and play
- game design research
- playful experiences in and around games: social play and funware
- non-entertainment uses for games: serious games, persuasive games
- games as services: new business models, service models
- games and user-created content
- pervasive and ubiquitous gaming
- online, mobile, casual and cross-media gaming

Paper Submission
- Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-t... for formatting your position paper and final paper.

- Note that since the papers will be published by ACM, all authors need to sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html)

Submit papers here www.mindtrek.org/cfp


Organizing Committee

Artur Lugmayr (General Chair)
Heljä Franssila, Olli Sotamaa, Jukka Vanhala (Conference Co-chairs)
Pertti Näränen (Workshop and Tutorial Chair)
Karen Thorburn (Local Arrangements Chair)

Programme Committee

Pradeep K.Atrey, The University of Winnipeg, CANADA
Staffan Björk, Chalmers University of Technology, SWEDEN
Irek Defee, Tampere University of Technology (TUT), FINLAND
Nicole Ellison, Michigan State University, USA
Jussi Holopainen, Nokia, FINLAND
Abdelmagid Salem Hammuda, Qatar University, QATAR
Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA
Aki Järvinen, IT University of Copenhagen, DENMARK
Juha Kaario, NOKIA, FINLAND
Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND
Jonas Kronlund, ELISA, FINLAND
Kai Kuikkaniemi, HIIT - Helsinki Institute for Information Technology, FINLAND
Cai Melakoski, TAMK University of Applied Sciences, FINLAND
Frans Mäyrä, University of Tampere (UTA), FINLAND
Marko Nieminen, Helsinki University of Technology (HUT), FINLAND
Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA
Hannu Paunonen, Metso Automation, FINLAND
Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS
Calin Rusu, Technical University of Cluj-Napoca, ROMANIA
Antti Salovaara, Helsinki Institute for Information Technology (HIIT), FINLAND
Kirsi Silius, Tampere University of Technology (TUT), FINLAND
Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA
Kaisa Väänänen-Vainio-Mattila, Tampere University of Technology (TUT), Finland
Annika Waern, Swedish Institute of Computer Science, SWEDEN
Karsten D.Wolf, University of Bremen, GERMANY
Zhiwen Yu, Kyoto University, JAPAN


Contact
Questions concerning academic content, papers, tutorials, workshops, scientific contributions:
Email: academic.chairs (at) mindtrek.org

General questions concerning payments, administration, copyright forms, local arrangements, and the venue:
Email: academic.info (at) mindtrek.org

Submit papers here
www.mindtrek.org/cfp
Further Information
http://www.mindtrek.org

Supported by:
City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere University of Technology, Tampere University, TAMK University of Applied Sciences, Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz, COSS The Finnish Centre for Open Source Solutions, and the Ambient Media Association (AMEA).

Last modified: 2010-06-04 19:32:22