GRAPP 2010 - 5th International Conference on Computer Graphics Theory and Applications (GRAPP)
Topics/Call fo Papers
The 5th International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation and Interactive Environments.
We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.
Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.
CONFERENCE AREAS
Each of these topic areas is expanded below. Papers should address one or more of the listed topics, although authors should not feel limited by them. Unlisted but related topics are also allowed.
1. Geometry and Modeling
2. Rendering
3. Animation and Simulation
4. Interactive Environments
AREA 1: GEOMETRY AND MODELING
- Geometric Computing
- Modeling and Algorithms
- Fundamental Methods and Algorithms
- Scene and Object Modeling
- Solid and Heterogeneous Modeling
- Surface Modeling
- Modeling of Natural Scenes and Phenomena
- Physics-Based Modeling
- Multi-Resolution Modeling
- Image-Based Modeling
- Texture Models, Analysis, and Synthesis
- Reflection and Illumination Models
- Model Validation
- CAGD/CAD/CAM Systems
- Graphics Architectures
- Sketch-Based Modelling
AREA 2: RENDERING
- Systems and Software Architectures for Rendering
- Rendering Algorithms
- Real-Time Rendering
- Parallel Rendering
- Image-Based Rendering
- Volume Rendering
- Point-Based Rendering
- Lighting and Appearance
- Shadows, Translucency and Visibility
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
AREA 3: ANIMATION AND SIMULATION
- Animation Systems
- Animation Algorithms and Techniques
- Animation Languages
- Animation from Motion Capture
- Character Animation
- Behavioural Animation
- Human Figure Animation
- Facial Animation
- Animation of Particle Systems
- Plausible Motion Simulation
- Animation and Simulation of Natural Environments
- Special Effects
- Real-time Visual Simulation
AREA 4: INTERACTIVE ENVIRONMENTS
- Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Collaborative Augmented, Mixed and Virtual Environments
- Virtual Tours
- Virtual Humans and Artificial Life
- Real-time Graphics
- Graphics in Computer Games
- Collision Detection
- Graphical Interfaces
- Mobile Interfaces
- Advanced User Interfaces
- Hardware Technologies for Augmented, Mixed and Virtual Environments
IMPORTANT DATES
Conference date: 17 - 21 May, 2010
Regular Paper Submission: December 09, 2009 (deadline extended)
Authors Notification (regular papers): January 26, 2010
Final Regular Paper Submission and Registration: February 10, 2010
SECRETARIAT CONTACTS
GRAPP Secretariat
Address: Av. D.Manuel I, 27A 2ºesq.
2910-595 Setï¿?ï¿?bal - Portugal
Tel.: +351 265 520 184
Fax: + 44 203 014 5434
e-mail: grapp.secretariat-AT-insticc.org
Web: http://grapp.visigrapp.org/
We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.
Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.
CONFERENCE AREAS
Each of these topic areas is expanded below. Papers should address one or more of the listed topics, although authors should not feel limited by them. Unlisted but related topics are also allowed.
1. Geometry and Modeling
2. Rendering
3. Animation and Simulation
4. Interactive Environments
AREA 1: GEOMETRY AND MODELING
- Geometric Computing
- Modeling and Algorithms
- Fundamental Methods and Algorithms
- Scene and Object Modeling
- Solid and Heterogeneous Modeling
- Surface Modeling
- Modeling of Natural Scenes and Phenomena
- Physics-Based Modeling
- Multi-Resolution Modeling
- Image-Based Modeling
- Texture Models, Analysis, and Synthesis
- Reflection and Illumination Models
- Model Validation
- CAGD/CAD/CAM Systems
- Graphics Architectures
- Sketch-Based Modelling
AREA 2: RENDERING
- Systems and Software Architectures for Rendering
- Rendering Algorithms
- Real-Time Rendering
- Parallel Rendering
- Image-Based Rendering
- Volume Rendering
- Point-Based Rendering
- Lighting and Appearance
- Shadows, Translucency and Visibility
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
AREA 3: ANIMATION AND SIMULATION
- Animation Systems
- Animation Algorithms and Techniques
- Animation Languages
- Animation from Motion Capture
- Character Animation
- Behavioural Animation
- Human Figure Animation
- Facial Animation
- Animation of Particle Systems
- Plausible Motion Simulation
- Animation and Simulation of Natural Environments
- Special Effects
- Real-time Visual Simulation
AREA 4: INTERACTIVE ENVIRONMENTS
- Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Collaborative Augmented, Mixed and Virtual Environments
- Virtual Tours
- Virtual Humans and Artificial Life
- Real-time Graphics
- Graphics in Computer Games
- Collision Detection
- Graphical Interfaces
- Mobile Interfaces
- Advanced User Interfaces
- Hardware Technologies for Augmented, Mixed and Virtual Environments
IMPORTANT DATES
Conference date: 17 - 21 May, 2010
Regular Paper Submission: December 09, 2009 (deadline extended)
Authors Notification (regular papers): January 26, 2010
Final Regular Paper Submission and Registration: February 10, 2010
SECRETARIAT CONTACTS
GRAPP Secretariat
Address: Av. D.Manuel I, 27A 2ºesq.
2910-595 Setï¿?ï¿?bal - Portugal
Tel.: +351 265 520 184
Fax: + 44 203 014 5434
e-mail: grapp.secretariat-AT-insticc.org
Web: http://grapp.visigrapp.org/
Other CFPs
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- The 2009 International Conference on Information and Knowledge Engineering IKE'09
- ISCIT 2009 The 9th International Symposium on Communication and Information Technologies
- The 37th Research Conference on Communication, Information, and Internet Policy TPRC 2009
- The International Conference on Computers and Advanced Technology in Education (CATE 2009)
Last modified: 2010-06-04 19:32:22