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AIVR 2018 - 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)--Ei Compendex and Scopus

Date2018-11-23 - 2018-11-25

Deadline2018-09-20

VenueNagoya, Japan Japan

KeywordsArtificial Intelligence; Virtual Reality; Systems

Websitehttp://www.aivr.org

Topics/Call fo Papers

AIVR 2018
2018 International Conference on Artificial Intelligence and Virtual Reality
Nagoya, Japan
November 23-25, 2018.
http://www.aivr.org/
Publication:
All papers will be published in the International Conference Proceedings Series by ACM, which will be archived in the ACM Digital Library, and indexed by Ei Compendex and Scopus and submitted to be reviewed by Thomson Reuters Conference Proceedings Citation Index (ISI Web of Science). The ISBN number of AIVR 2018 Conference Series is 978-1-4503-6641-0.
Call for Paper:
(I) Systems, including techniques, performance, and implementation
System components, virtual reality platforms
AI platforms for VR/AR, cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking, physical environment mapping, registration
(II) Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
(III)Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception, multimodal perception
Behaviour and activity generation
Representations of self (avatars), embodiment, presence
(IV)AI technologies
Search, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
(V)Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments, collaboration and communication
(VI)Applications and use cases
Data and knowledge representation, problem solving
Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
Arts, leisure, and entertainment
Gaming and game narratives, immersive storytelling and gameplay
Submission Methods:
Full Paper(publication and oral presentation)
Abstract(oral presentation only)
Electronic Submission System (.pdf)
http://confsys.iconf.org/submission/aivr2018
Contacts:
Gretchen Liu
Email: aivr-AT-iact.net
Tel:+852-30623054

Last modified: 2018-09-06 12:42:27