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icSPORTS 2018 - 6th International Congress on Sport Sciences Research and Technology Support

Date2018-09-20 - 2018-09-21

Deadline2018-05-02

VenueSeville, Spain Spain

Keywords

Websitehttp://www.icsports.org

Topics/Call fo Papers

Most human activities, including sports, are becoming more and more technological. Engineering in general and Information Technology in particular are important in the support for many activities directly or indirectly related to sport sciences, including improvement of physical activities, sports medicine, biotechnology and nutrition, sports management, and all other application areas in sports. This congress intends to be a meeting point for both academics, sport professionals and practitioners to exchange ideas and develop synergies. Authors are encouraged to highlight the benefits of technology for sports either in general or in a particular application. Ideas regarding sports related issues using technology will arise from this congress. Papers describing case studies, advanced prototypes, systems, tools and techniques indicating future directions in sports technology are particularly of interest. Papers should describe original work in any of the areas listed below. Accepted complete papers, presented at the congress, will be published in the Proceedings of icSPORTS, with ISBN, both on paper and digitally. All presented papers will be indexed and included in the SCITEPRESS digital library for increased visibility. Acceptance will be based on quality, relevance and originality. Both full research reports and work-in-progress reports are welcome. Presentation format can be chosen between oral and poster sessions.
CONGRESS AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. COMPUTER SYSTEMS IN SPORTS
2. HEALTH AND SUPPORT TECHNOLOGY
3. SIGNAL PROCESSING IN HUMAN MOVEMENT
4. SPORT PERFORMANCE AND SUPPORT TECHNOLOGY
AREA 1: COMPUTER SYSTEMS IN SPORTS
Augmented Reality, Exergames and Virtual Sports
Computer Supported Training and Biofeedback
Multimedia and Information Technology
Simulation and Mathematical Modeling
Sports Statistics and Analyses
Neural Networks and Big Data Analysis in Sports
AREA 2: HEALTH AND SUPPORT TECHNOLOGY
Applied Physiology and Exercise
Health and Fitness
Sports Medicine: (Injury) Prevention and Rehabilitation
AREA 3: SIGNAL PROCESSING IN HUMAN MOVEMENT
Sport Biomechanics
Biosignals and Biodevices Engineering
Variability and Signal Analysis in Human Movement Studies
AREA 4: SPORT PERFORMANCE AND SUPPORT TECHNOLOGY
Coaching
Training and Testing
New Developments in Sports Performance Hardware

Last modified: 2018-01-21 14:37:24