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iLRN 2016 - Immersive Learning Research Network Conference - iLRN 2016

Date2016-06-27 - 2016-07-01

Deadline2016-02-15

VenueSanta Barbara, California, USA - United States USA - United States

Keywords

Websitehttp://immersivelrn.org

Topics/Call fo Papers

Immersive Learning is a complex enterprise. Creating effective learning experiences using immersive technologies requires the coordination of multiple types of expertise and effort. People engaged in the production of high quality immersive learning experiences, thus, must be a specialist in one or more disciplines with the ability to appreciate and work effectively from the lens of other specialties. Immersive Learning professionals need to be “versatilists”. As such, this conference is focused on providing opportunities for individuals from a wide variety of areas to share their information across the fields involved with the development, scholarship and business of immersive learning.
Continuing the initiators previous success in workshops and conferences on immersive environments for learning and training purposes, and building on the success of previous iLRN events, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.
Topics of interest in the context of immersive environments for the main conference include:
Immersive Technologies, Systems and Devices
Natural and Built Environments as Immersive Learning Spaces
Cognitive and Pedagogical Analysis
Learning and Training Applications
Non?-leisure Games and Gamification
A Glance into the Future: Innovations, Challenges and Applications
Games and Entertainment
Art and Creativity
Cultural Heritage

Last modified: 2015-10-10 17:06:19