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CCNC 2016 - 13th Annual IEEE Consumer Communications & Networking Conference (CCNC 2016)

Date2016-01-09 - 2016-01-12

Deadline2015-06-28

VenueLas Vegas, USA - United States USA - United States

Keywords

Websitehttp://ccnc2016.ieee-ccnc.org

Topics/Call fo Papers

IEEE Consumer Communications & Networking Conference (CCNC 2016)
9-12 January 2016 // Las Vegas, NV, USA // http://www.ieee-ccnc.org
Held in conjunction with 2016 International CES
Call for Submissions
http://ccnc2016.ieee-ccnc.org/call-for-submissions
IEEE Consumer Communications and Networking Conference (CCNC), sponsored by the IEEE Communications Society, is a major annual international conference. Taking advantage of its co-location with the International CES (the world's largest tradeshow on consumer technology), CCNC is organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer technologies.
Workshop Proposals: Due May 31, 2015
http://ccnc2016.ieee-ccnc.org/call-for-submissions...
Proposals are welcomed from members of the research, development and practitioner communities. Workshops provide a forum for people to discuss areas of special interest pertinent to consumer communications and networking with like-minded researchers and practitioners. Workshops aim at examining an area in a less formal, more open environment for the free exchange of views, and possibly in a more focused way than in the main track of the conference itself.
Special Session Proposals: Due May 31, 2015
http://ccnc2016.ieee-ccnc.org/call-for-submissions...
The Special Sessions will provide a forum for researchers, engineers and scientists from all consumer communications and networking communities (academia, industry, standards organizations) to present their latest research findings, and novel ideas in specific areas of interests.
Technical Papers: Due June 28, 2015
http://ccnc2016.ieee-ccnc.org/call-for-submissions...
Submissions are welcomed in the following areas in consumer communications networking.
-Social, P2P and Multimedia Networking, Services and Applications
-Cloud Services and Networking
-Networking and Applications in Computer Games
-Wireless Communications
-Wireless Networking and Mobility
-Emerging Consumer Communications and Networking
-Sensing, Smart Spaces and IoT
-Security, Privacy and Content Protection
-Mobile and Wearable Devices, Services and Applications
-Consumer Communications and Networking Standards
-Vehicular Communications and Applications in Water, Land, and Sky
-QoE and Human Centered Communications and Application
Please visit http://www.ieee-ccnc.org for more information on Research Papers, Industry Papers, Tutorials, Special Sessions, Keynotes, Plenary Lectures, Panels, Demonstrations, Workshops, Paper Submission Guidelines and Author Requirements

Last modified: 2015-05-19 21:51:11