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GCH 2014 - 12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage

Date2014-10-06 - 2014-10-08

Deadline2014-05-16

VenueDarmstadt, Germany Germany

Keywords

Websitehttp://diglib.eg.org/GCH2014

Topics/Call fo Papers

The 12th EUROGRAPHICS Workshops on Graphics and Cultural Heritage aims to foster an international dialogue between the different fields of expertise and in particular allow ICT experts to have a better understanding of the critical requirements of CH scientists for managing, processing and delivering cultural information to a broader audience. Focus of this year's forum is to present and showcase new developments within the overall process chain, from data acquisition, 3D documentation, analysis and synthesis, semantical modelling, data management, to the point of virtual museums or new forms of interactive presentations and 3D printing solutions. GCH 2014 therefore provides scientists, engineers and CH managers a possibility to discuss new ICT technologies applied to data modelling, reconstruction and processing, digital libraries, virtual museums, interactive environments and applications for CH, ontologies and semantic processing, management and archiving, standards and documentation, as well as its transfer into practice. The result of this interaction will be disseminated through use of innovative digital techniques in research and education for Cultural Heritage and through publications: on-going project results, preliminary ideas and works in progress, and overviews of research in the use of digital technology in the context of Cultural Heritage. We therefore seek original, innovative and previously unpublished contributions in theoretical or applied areas of the digital cultural heritage domain, challenging the state of the art solutions and leveraging new ideas for future developments. In particular:
2/3/4D data capturing and processing in Cultural Heritage
Material acquisition and presentation
Spatial and mobile augmentation of physical collections with digital presentations
Data acquisition technologies
Digital libraries and 3D documents
Digital capture and annotation of intangible heritage (performance, audio, dance, oral)
Interactive environments and applications for Cultural Heritage
Visualization and Virtual Museums
3D printing based on new appearance models
Preservation and digital archiving of artefacts
Metadata, classification schemes, ontologies and semantic processing
Multilingual applications, tools and systems for Cultural Heritage
Multimedia data acquisition, management and archiving
Multi-modal interfaces and rendering for Cultural Heritage
On-site and remotely sensed data collections
Serious games in Cultural Heritage
Storytelling and design of heritage communications
Standards and documentation
Usability, effectiveness and interface design for Cultural Heritage Applications
Tools for education and training in Cultural Heritage
New business models and technology transfer into practice

Last modified: 2014-04-22 22:30:01