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AutomotiveUI 2015 - 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications

Date2015-09-01 - 2015-09-03

Deadline2015-04-13

VenueNottingham, UK - United Kingdom UK - United Kingdom

Keywords

Websitehttp://www.auto-ui.org/15

Topics/Call fo Papers

AutomotiveUI, the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, is the premier forum for UI research in the automotive domain. AutomotiveUI brings together researchers and practitioners interested in both the technical and the human aspects of in-vehicle user interfaces and applications. AutomotiveUI '15 will investigate novel in-vehicle services, issues related to driver distraction, approaches to improving driver performance, and the varying needs of different user groups.
In-car interactive technology is becoming ubiquitous and cars are increasingly connected to the outside world. Drivers and passengers use this technology because it provides valuable services. Some technology, such as collision warning systems, assists drivers in performing their primary in-vehicle task (driving). Other technology provides information on myriad subjects or offers entertainment to the driver and passengers.
The design of in-car devices has historically been the responsibility of car manufacturers and their parts suppliers. However, the responsibility is now shifting toward larger and more fluctuating groups including car OEMs, Tier 1 and Tier 2 suppliers of factory-installed electronics, and the manufacturers of hardware and software brought into the vehicle (e.g., personal navigation devices, smartphones, and tablets).
The challenge that arises from the proliferation of in-car devices is that they may distract drivers from the primary task of driving, with possibly disastrous results. Thus, one of the major goals of this conference is to explore ways in which in-car user interfaces can be designed so as to lessen driver distraction while still enabling valuable services.
Consider driving safety, our focus in designing in-car user interfaces should not be purely on eliminating distractions. In-car user interfaces also offer the opportunity to improve the driver's performance (e.g, increasing awareness of upcoming hazards).
In-car interfaces can also enhance the experience of all occupants in the car. To this end, a further goal of AutomotiveU'15 is the exploration of in-car interfaces that address the varying needs of different users (including disabled drivers, elderly drivers, passengers, and the users of rear-seat entertainment systems). The conference goal is to showcase ways to advance the state of the art in vehicular user experiences, for enhanced safety, comfort, and enjoyment.
Topics
Topics include, but are not limited to:
new concepts for in-car user interfaces (multi modal, speech, audio, gestural, natural I/O)
text input and output while driving
interfaces to control in-car entertainment
evaluation and benchmarking of in-car user interfaces
assistive technology in the vehicular context
interfaces for and studies of (semi-)autonomous driving
methods and tools for automotive user interface research
automotive user interface frameworks and toolkits
detecting and estimating user intentions
emotional state recognition while driving
detecting/measuring driver distraction
techniques for cognitive workload and visual demand estimation
biometrics and physiological sensors as a user interface component
sensors and context for interactive experiences in the car
user interfaces for information access (search, browsing, etc.) while driving
user interfaces for navigation or route guidance
applications and user interfaces for inter-vehicle communication
in-car gaming and entertainment
different user groups and user group characteristics
in-situ studies of automotive user interface approaches
general automotive user experience research
topics associated with automotive user interface standards
vehicle based apps, web / cloud enabled connectivity
the role of subliminal cues and feedback to augment driving behavior

Last modified: 2014-11-22 00:13:45