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SETECEC 2015 - 4th International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce

Date2015-03-11 - 2015-03-13

Deadline2015-02-06

VenueVenice, Italy Italy

Keywords

Websitehttp://www.ainci.com/setecec-2015

Topics/Call fo Papers

The 4th International Conference “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2015): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability” is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for instance.
Many conferences are focussed on specific aspects of human-computer interaction, hypermedia, computer science, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. The conferences, workshops, symposiums, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of human-computer interaction, multimedia, software, design, etc. are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included papers on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.
All contributions ?papers, workshops, demos and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects Computer Interfaces, Computer Arts and Creativity, Computer Graphics, Cultural Modeling, Education, Emerging Interactive Technologies, Hypermedia Systems and Gaming, Interaction Design and Children, Mobile Computing, New Media, Quality Evaluation, Network Security, Social and Human Factors, Communicability, Software Engineering, and other computational areas are solicited on, but not limited to (alphabetical order):
.:. 3D Visualization
.:. Augmented Reality
.:. Brain-Computer Interfaces
.:. Business Intelligence Technology
.:. Cloud Computing
.:. Collaborative Technologies
.:. Communicability
.:. Computational Archaeology
.:. Computational Challenges in E-commerce
.:. Computer Aided Design
.:. Computer Games Design
.:. Computer Graphics, Modeling and Animation
.:. Computing in Emergent Economies
.:. Creative Open Software
.:. Cross-Cultural Design
.:. Cultural Heritage
.:. Cyber Attacks and Cyberbullying
.:. Cyberculture
.:. Data Mining
.:. Design and Cognitive Computing
.:. Design for Mobile Device
.:. Digital Divide
.:. Distance Learning
.:. Dynamic and Static Media for Interactive Systems
.:. e-Culture
.:. e-Tourism
.:. Ergonomics
.:. Ethnocomputing
.:. Folksonomy Formation
.:. Games Design
.:. Genetic Algorithms
.:. Graphical User Interfaces and Textual Information
.:. Hand-Gesture Applications
.:. Green Computing
.:. Grid Computing
.:. Hand-Gesture Applications
.:. Human and Social Factors
.:. Human-Computer Interaction
.:. Hypermedia and Microcomputing
.:. Informatics Outsourcing
.:. Intellectual Property
.:. Intelligent Systems
.:. Interaction Design and Children
.:. Interactive Immersion in 3D Graphics
.:. Internet Architecture
.:. iTV
.:. Learning Management System
.:. Managing Security Risks
.:. Marketing and Commerce Online
.:. Mining for Computing Works
.:. Mobile Displays and Design
.:. Mobile Social Media
.:. Nanotechnology and Computer Science
.:. Network Security Issues and Protocols
.:. New Mass Media
.:. Online Marketing and Commerce
.:. Ontology in Computer Science
.:. Open Educational Resources
.:. Open Source and Enterprise Resource Planning
.:. Organic User Interfaces
.:. Parallel Programming
.:. Personal Information Management
.:. Quantum Computing
.:. Risking Communications Security
.:. Scientific Visualization and Software
.:. Security and Privacy
.:. Sharing Learning
.:. Smart Business Networks
.:. Social Computing and Cultural Modeling
.:. Software Biometrics
.:. Software Engineering
.:. Software Quality Analysis
.:. Speech Recognition Systems
.:. Systems Security Problems
.:. Techniques and Methods for Heuristic Evaluation
.:. Technologies for Tablet PCs and Multimedia Mobile Telephone
.:. Technology Transfer
.:. Ubiquitous Computing
.:. Usability Engineering
.:. User and Adaptive Interfaces
.:. Videogame Console Technologies
.:. Virtual Agents
.:. Visual Communication
.:. Visual Effects
.:. Visual Information Management
.:. Web 3.0
.:. Wireless Data Communications
.:. Wikis and Blogs Tools for Online Education

Last modified: 2014-08-28 22:38:01